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Ancient Echoes:
Transformations of Celtic Mythology in Arthurian Legend
Arthurian legend is the mixture of countless individuals over some
1500 years. The myth may have a basis in fact; it is certainly possible
that an historical King Arthur did indeed exist in the sixth century A.D.,
a war leader defending post-Roman Britain from the invading Saxons. It is
also possible such a figure did not. The question is almost irrelevant,
however; whatever the legend's origins, the tale of King Arthur has been
used for centuries as a symbol and a vehicle for numerous cultures. Any
existing historicity has been obscured through accretion of other mythic
material and by authors using the popular and powerful story for their own
rhetorical purposes. Thus, the Arthurian legend is an amalgamation
of many different creative impulses. One of the richest and most
significant of these influences, constituting much of the original source
material for the "modern" Arthurian legend, comes from the half-remembered
tales of an enigmatic people called the Celts.
The Celts are one of history's most mysterious cultures. "Celtic peoples"
are defined as those ethnic groups which spoke or speak a derivative of
the Celtic branch of the Indo-European language family. This definition
encompasses many tribes which had no concept of nationhood nor recognized
any central authority, yet shared many technological, artistic, and
philosophical ideas. Powerful warriors with a rich, complex society, the
Celts seem to have originated in central Europe, between the Rhine and the
Danube Rivers, nearly 3000 years ago. Discounting proto-Celtic Bronze Age
societies (which nonetheless were probably the direct forerunners of the
Celts), the first identifiably Celtic society arose c. 1200 B.C. This
culture was entirely oral, leaving no written record of its existence.
Thus we must use foreign commentators to gain information. The Celts
first appear in Greek texts around 500 B.C. By this time, the Celts
controlled most of Europe, with their culture dominant from Spain and
France to Eastern Europe. In 390 B.C., aggressive Celtic tribes sacked
Rome, and likewise the Greek holy city of Delphi in 279 B.C. A Celtic
kingdom, Galatia, was founded in Turkey. But when the Roman legions began
their campaigns of conquest in the last few centuries B.C., the Celts,
while fearsome warriors, were steadily driven back. By the turn of the
millenium, only the the Celtic cultures of Britain and Ireland remained
untarnished by Roman persecution and assimilation, and even those
far-flung bastions were destroyed by the seventh century A.D., leaving
only Celtic-speaking descendants and a host of vivid and imaginative myths
that were somehow passed along into the new cultural schema.
These legends, themselves fragmentary and half-forgotten, tell us of the
people who created them. These are stories filled with the exploits of
great warriors and mighty kings--the Celts had an aristocratic
warrior-culture, and valued courage and skill at arms. They are rife with
magic and the supernatural, being among the most fantastic of any
society's mythos--the Celts believed in an Otherworld, and felt that it
was very close to our own mortal world, and sometimes beings from one
world could even enter the other. Above all, these tales burgeon with
energy and verve--the same vivacity that drove the Celts from one end of
Europe to the other. But because these were all oral traditions, much has
been lost through the ages. What little remains has been garbled in
telling and retelling through the centuries, put to various uses and
incorporated into new stories. And thus, as Roman culture spread through
the Celtic lands and Christianity replaced the old beliefs, much of the
venerated lore of the tribes was deposited within one central storehouse,
a vehicle that has preserved these tales for over a thousand years: the
Arthurian legend.
The Grail Quest
The early Christian Church had a penchant for taking the established
folklore of a society and assimilating it into a new Christian dogma,
painting over the old pagan character in broad strokes. If one looks for
it, however, the origins of Medieval Christian stories can by located
fairly easily. The 13th-century French writer Chretien de Troyes first
introduced the Grail Quest in the form in which we know it today: the
story of how virtuous Christian knights such as Percival and Galahad set
forth to find the Holy Grail, the chalice used by Jesus Christ at the Last
Supper. It was further hallowed by catching a few drops of the Son of
Man's blood during his crucifixion, and later brought to England (as luck
would have it) by Joseph of Arimathea. In the medieval romance, only
Galahad, the purest and best of the knights, possessed the grace to
actually achieve the Grail. However, this sublime Christian myth has much
older roots amid the ancient Celtic tradition.
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An early Welsh poem entitled Preiddeu Annwfn, "The Spoils of
Annwn," recounts how King Arthur set sail to Annwn, the Celtic Otherworld,
or the Land of the Dead. In typical Celtic fashion, his object is to raid
this supernatural realm and steal "The cauldron of the Head of Annwn," a
powerful magical device and potent symbol in Celtic religion. The mission
was a disaster from which only seven of Arthur's warriors returned. It is
easy to see the transformation of this mythic journey into the romance of
the Grail Quest, both being so alike in quality: the idea of a long and
perilous journey in search of a cup/bowl/cauldron symbol which fairly
seethes with magical potency. Another major corollary can be found in the
Welsh tale of Peredur, obviously an older form of the Percival story
popularized by Chretien and the romances. The story obeys the known Grail
Quest formula except that the lame Fisher King is the first lord Peredur
meets, who teaches the youth proper manners and how to fight, while the
custodian of the bleeding lance, et cetera was Peredur's uncle. The
bleeding lance, instead of being the spear that gashed the side of Christ,
was the weapon used to slay a cousin of Peredur's, and the silver
bowl/plate carried the head of that unknown cousin. When this was
revealed to Peredur, he set out and with the help of Arthur avenged his
slain relatives.
Druids and the Merlin Figure
Celtic society was an elaborate and clearly defined system, with
several different branches and roles within it. The traditional roles of
freeman farmer and warrior aristrocracy existed, and a chieftain or king
ruled the group. However, everywhere within the Celtic world, the
intellectual roles not only existed but were developed to a high degree,
and were separated into three general professional branches: the Bards,
singers of praises and feared satirists; the Vates, diviners and seers
(or sometimes Filidh, poets and possibly prophets); and the Druids, the
priests and wizards, judges and advisors, prophets and teachers of the
Celtic world. Selected mostly from aristocractic stock, and given
extensive training (reports are usually around 20 years) which was
shrouded in secrecy, the Druids wielded enormous power within the
community, being the leaders of its mind and soul. There are even tales
that the kings themselves could not speak until the Druids had done so.
As one of the most central and important aspects of Celtic society, it is
hardly surprising that survived in the myths and legends of the Irish and
other Celtic groups. And again, this aspect of Celtic mythology became
inextricably linked with the Arthurian mythos.
The obvious link is, of course, the most fascinating and enigmatic figure
in the cycle of Arthurian legend: Merlin, the wise and mighty wizard and
prophet. First developed as a character by the monk Nennius, Merlin was
inserted into the developing Arthurian legend by Geoffrey of Monmouth, and
the two became inseparable. Displaying all the powers appropriate for a
great Druid, Merlin fits the Celtic archetype of king's advisor snugly.
All this should be expected, of course, for Merlin originates deep in the
Celts' mythic past. Originally Lailoken, the character was already, even
in the earliest Welsh poetry, a traditional archetype. Driven mad in
battle, Lailoken flees to the forest and lives with the wild beasts, at
the same time gaining the potent gift of the second sight (prophecy). The
tradition continues with the Welsh character of Myrddin; he is mentioned
in several poems, the earliest of which dates to just after A.D. 600, in
the role of an archetypal prophet-poet, whose name lends authority to the
predictions made by the author. With his name translated to Merlin by
Geoffrey, the wizard takes his place as the most prominent Celtic element
in the entire Arthurian mythos.
Other Celtic Influences
Anywhere magic and the supernatural intrude into the romances of
shining kinghts and chivalric deeds, more than likely the story's true
origins are showing themselves. One of the adventures of the Irish hero
Cu Chulainn, involving a journey to the Otherworld and decapitation, seems
to presage the story of Gawain and the Green Knight. Gawain himself seems
to be the latter-day avatar of a pagan vegetation or solar deity. The
tales of King Fionn and his roving warrior band, the fiana,
immediately call to mind analogous stories of King Arthur and the Knights
of the Round Table. Arthur's magical sword, Excalibur, symbol of his
kingship, also seems to rise from these misty legends. The nature of the
sword itself and its attainment from the Lady of the Lake argue
persuasively for mystic origins, but the disposal of the sword is even
more noteworthy. Sacrifice was common among the Celts, and often took the
form of votive offerings presented to the gods in shrines, or surrendured
to the forces of nature. There are many examples of weapons and other
metal goods cast into pools, rivers, and lakes as offerings; these are
especially connected with funerary rites. The casting of a dying king's
sword into a magic lake seems almost an open window onto a long lost
culture.
The Celts, along with our hopes of ever truly knowing these fascinating
peoples, are gone. But their spirit lingers in their stories, the
time-honored legends that have become an integral part of our own mythos.
Sources for Graphics
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